![]() ![]() But like almost every aspect of the game, they're fantastically well realised. Deserts, forests, ruins, etc - it's exactly what you'd expect to see. Like almost every aspect of the game, there's nothing strikingly original about the locations. Instead there's a far more traditional setup for a Diablo-clone: one town per act, multiple areas all around, portals linking them all together, and a bunch more story trying to justify the click-click-click. So gone is the single surface village and ever-descending dungeon. What it doesn't do, however, is move the genre forward in any meaningful direction. Torchlight 2 removes those limits, keeps the charm, and manages to be a vastly superior sequel to an already fantastic game. The lovely, minimalist approach to a dungeon crawler with its linear descent and ridiculous amount of charm managed to woo us despite its limits. Perhaps more importantly, Torchlight 2 is also much better than Torchlight. Saying that, Torchlight 2 is WAY better than Diablo III. But I am not willing to get into a pie-fight between Torchlight 2 and Diablo III. We can say which is our most favourite, of course, and we do. There's a reason we don't put scores at the end of reviews, and it's because games shouldn't be ranked on some giant graph - it's stupid and arbitrary. We'll definitely take a look at the co-op soon. Which I believe makes me ready to tell you Wot I Think.Įdit: Sorry, I completely forgot to stress that I was playing this single-player, as it was pre-launch. I've played Torchlight 2 for 20 hours, killed 8339 monsters (1352 of them exploded), gathered 179,463 gold pieces, died 115 times, and completely pointlessly smashed 1,368 bits of scenery.
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